![]() Substance Steam: support for additional command line args in application path.Substance: use of multiple displacement modifiers when using new UDIM workflow.Substance: ability to choose between TextureSet (Legacy) / UVTile UDIM workflow.Set MidLevel displacement to 0.5 when using Substance Legacy presets.Fix export presets: Use OpenGL normal maps instead of DirectX.Substance 7.3: Fix 'Painter is Busy' preventing saving project on creation.MacOS/Linux path preferences error handling.Added support for Substance Painter 2022 Steam.Blender 3.0: Documentation Button (same as Blender 2.9 one).Fix Emission Node default inputs & blend type.There might be some manual cleaning involved if you created your file with a Blender version prior to 3.1. ![]() Blender 3.1: New UDIM name conventions ( ).Added support for Substance Painter 8.2.Handle Texture Names longer than 63 char.Changed default label name to "iwHiteRabbiT".Changed Pref Button to iwHiteRabbiT Framework One.Added a MsgBox to help MacOS & Linux user to manually open Substance and create the correct project.Fix Substance project not created correctly on MacOS.Fix missing templates from Substance 2022 on Linux & MacOS.Fix missing 'plugin.json' from Substance 2022.No need to dive into the Shader, just tweak all Material Attributes from within the Viewport3D.įinally the addon will add final Subdivision & Displacement with UDIM support from generated displacement map. Then the addon auto creates Quixel Mixer, Substance Painter & ArmorPaint projects with up to date FBX/OBJ and material ID maps.Īnd it comes with an Advanced PBR Shader with UDIM support which will produce Cavity & Subsurface from other generated maps. ![]() Which is perfect for a Multires Sculpting workflow.Īdditionally, you also can use separated meshes without the need for joining or selecting them.
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